Still pushing Matplotlib in the direction I want to be taken by it. Using the recursive brute force method of Python 2.5 programming. As well as importing code from past futures. But to what end? I'll upload it to my GitHub if anyone is brave enough to convert it to Python 3.6+.
Wednesday, September 20, 2017
Monday, September 18, 2017
Monday, September 11, 2017
Sunday, September 10, 2017
Saturday, September 9, 2017
Friday, September 8, 2017
Been playing with the CSV file format using Python and OpenOffice, so I can store generated NPCs and their homeworld data.
Thursday, September 7, 2017
Whenever I need a random number generated in my Python code, I simply have the computer roll dice so I don't have to remember how all the various random commands are used for the language.
Even though this adds overhead to the final code, it's very minimal as far as speed is concerned when generating non-player characters for a role-play game. So of course I had to introduce logging features to my app on top of all that. Because.
This video gives an idea of how many dice rolls are performed while generating characters.