Got the zoom working for my Traveller map display. Next will be to zoom down to subsector level. That will be more "involved" Python coding, than what I've done over the weekend with it so far.
Saturday, October 14, 2017
Spent the day roughing out some of Traveller's known space in Python 2.5 using PyGame 1.9.1 (aka SDL 1.2.13). The big dots are high population worlds. The yellow dot is Reference. Just need to make labels for the sectors, and work on the scroll/zoom bit.
Got my labels going now.
I haven't loaded any Zhodani sectors yet. You can see a blue world or two in the corner so far. I was curious if anyone else thought it was weird how the Zhodani use the same mapping scheme as the Imperium?
Thursday, October 12, 2017
Friday, October 6, 2017
Sunday, September 24, 2017
I got a fax today. The '70s wants its starship terminal displays back.
This is exactly how the Far Future looked to me as a kid. With people telling me about the math required in order to play the game. Math I have yet to run into. Because, Far Future.
Here is an up-to-date color chart. The red-named worlds have populations over a trillion.
Wednesday, September 20, 2017
Still pushing Matplotlib in the direction I want to be taken by it. Using the recursive brute force method of Python 2.5 programming. As well as importing code from past futures. But to what end? I'll upload it to my GitHub if anyone is brave enough to convert it to Python 3.6+.