Traveller High Society

An RPG Blog

The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 2017 Far Future Enterprises.
Traveller is a registered trademark of Far Future Enterprises.

Tuesday, October 17, 2017

TRAVELLER RPG: Map Zooms 1 - 4X

Got the zoom working for my Traveller map display. Next will be to zoom down to subsector level. That will be more "involved" Python coding, than what I've done over the weekend with it so far.

I was looking for worlds with Red Zones. Seems the Zhodani have some. But why? Hmmm... I see that my Spinward Marches had none.

Turned out that only really hi-pop worlds were having their zones breathed over.


Saturday, October 14, 2017

Coding MapGen for Traveller's Known Space

Spent the day roughing out some of Traveller's known space in Python 2.5 using PyGame 1.9.1 (aka SDL 1.2.13). The big dots are high population worlds. The yellow dot is Reference. Just need to make labels for the sectors, and work on the scroll/zoom bit.


Got my labels going now.

I haven't loaded any Zhodani sectors yet. You can see a blue world or two in the corner so far. I was curious if anyone else thought it was weird how the Zhodani use the same mapping scheme as the Imperium?

Thursday, October 12, 2017

AHL Near World 2

An AHL, back in the day. Modeled in Hexagon 1.21. Rendered in Vue 9.5 Infinite. The Ramparts were modeled in Amapi 7.51 Pro. Postwork in CameraBag 2.8.01.

Friday, October 6, 2017

TRAVELLER RPG: Data Entry for Making Maps

So it looks like red names, and capital names are explained in the back of the book.


Sunday, September 24, 2017

Trillions of Lives

I got a fax today. The '70s wants its starship terminal displays back.

This is exactly how the Far Future looked to me as a kid. With people telling me about the math required in order to play the game. Math I have yet to run into. Because, Far Future.

Here is an up-to-date color chart. The red-named worlds have populations over a trillion.

Wednesday, September 20, 2017

TRAVELLER RPG: The Scattered Bubbles of Charted Worlds

Still pushing Matplotlib in the direction I want to be taken by it. Using the recursive brute force method of Python 2.5 programming. As well as importing code from past futures. But to what end? I'll upload it to my GitHub if anyone is brave enough to convert it to Python 3.6+.

Monday, September 18, 2017

Sunday, September 10, 2017

Saturday, September 9, 2017